Wednesday, 26 January 2011

Spider-man comic

The Amazing Spider-Man is an American comic book series published by Marvel Comics, featuring the adventures of the fictional superhero Spider-Man. The series began publication in 1963 as a monthly periodical and was published continuously until it was relaunched with a new numbering order in 1999. In 2003 the series reverted to the numbering order of the first volume. The title has occasionally been published biweekly, and was published three times a month from 2008 to 2010.


In My Own Words
First appearing in the early 1960's, Spider-Man is a classic in the comic industry and one of the most popular characters of Marvel comics and all time, being Marvel company mascot. I chose Spider-Man as it is a childhood favourite of mine and largely appeals to me. What I like about Spider-Man is how original the character is and how it largely appeals to children and teenagers. With the character being teenager himself, it attracts younger audience more. The appearance of Spider-Man is an red, blue and white primary colours, much like other Marvel characters such as superman. This is an attractive combination of colours that bold well for younger audiences and is a good representation of a cartoon. Spider-Man's outfit is meant to resemble a spider(for obvious reasons) with large spider like eyes and webs running through his outfit.


References
http://en.wikipedia.org/wiki/Spider-Man 

Halo graphic novel

Published by Marvel Comics in partnership with Bungie Studios. The Halo series began with the award-winning popular video game Halo: Combat Evolved, which spawned several books as well as video game sequels, and is focused on the story of future humanity fighting against a powerful collective of races called the Covenant. The Halo Graphic Novel is the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.
The majority of the book is divided into four short stories by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources


In My Own Words


Halo has been one of the most popular video game franchises to date. Making its first appearance with Halo: Combat Evolved which was successful and critically acclaimed. It is considered the platforms "killer app". Due to such success, it spanned sequels and many other adaptations such as anime series, books, novels and a possible film in production. To me, Halo was one of my all time favourite games, starting with Halo: Combat evolved which I personally think was the best, mainly because it was the first original game of the franchise. It appeals to adults and younger audiences alike. It's bright, colourful, imaginative and very entertaining. This game was a main cause for me buying an xbox as it's only exclusive to xbox due to microsoft's hold on it. The franchise is still on going with a fourth installment on the way, the franchise is a one of the leading games in the gaming industry 


References
http://en.wikipedia.org/wiki/Halo_Graphic_Novel

Monday, 24 January 2011

Nevaeh game

The group has discussed my design idea and we have settled on this idea, and are now planning to make the story, characters, setting, structure.
We have each been gathering ideas for different things in the game, such as one finding images, that are similiar to the setting of the game, which help build an idea of what the game would look like. And another looking at possible characters, with costumes or armour on. We are further developing new ideas for the game, which is going along progressively. We have the general storyline plot and setting covered, which allows to focus more onto the game structure and elements, Allowing us to plan the gameplay.

Sunday, 23 January 2011

Xbox 360 game design plan

Influences: Mass effect. Tron. GTA. Hitman. Assassin's creed
Genre: Sci-fi
Type of game: A possible free roam/sandbox style game, based in a futuristic megacity in the year 2157, the game follows a assassin through missions where he is set out to kill a target(s). Since it being set in either free roam or a sandbox style game, the player gets to choose how he goes about to kill these targets, with there being many different ways to kill the target, whether it's a stealthy approach or all in guns blazing or somewhere inbetween. If the game is to be free roam in the city, then vechiles will be introduced to help travel the large city. The player will be able to choose how their character dresses, whether they choose leight clothing, or armoured wear. While the armour clothing will give better protection, the leight clothing allows faster and less restricted movement. The character will have contacts, which can sell him weapons, equipment, armour or clothing, and upgrades. With this being set in the future, you can expect high tech equipment, armour/clothing and weapons. With such equipment as stealth camouflage. The game will have a day and night cycle, with city life changing between the throughtout it. When you are given contracts for targets, that target could be in different places, depending on the time of day, either at work or at home. With the some targets not under a time limit to deal with, this can allow the player to plan how they are going to deal with their target.

Story plot: I think the story shall follow the character throughout his missions, at first knowing very little about the character, trying to give the character a sort of mysterious badass impression, something players can like about him, and as the story goes on, we learn a little about the character and his past. Trying to keep the character very intresting and pondering his past life. Players will feel more immersed in the game if they are playing as character that is very likeable and fun to play as. The targets he is set to kill or as such, will mostly be corrupt officials, people considered important to the city but with corrupt and bad intentions or doings. And depending on player choices, there may be contracts they set you out to good people, with a possible twist of the player not knowing they are killing good people, leaving the player to pick up on hints, and making the final decision whether to kill their target or not. With there being decision and consequences to them, this could lead to more than one ending outcome.

How this game will challenge players is with how they decide to go about getting to their target, and what weapons and equipment they decide to use for a certain assignment. The player can scout around the area of the target to find possible areas to get closer, take for example a target in a skyscraper building, the player could try to get to the roof, and go from there, possibly finding air vents, which the player can move through unseen.

Here are some images to help you get an image of what sort of setting this game will be set in






Wednesday, 19 January 2011

John Heartfield

  • John Heartfield is the anglicized name of the German photomontage artist Helmut Herzfeld
  • His photomontages satirising Adolf Hitler and the Nazis often subverted Nazi symbols such as the swastika in order to undermine their propaganda message.
  • Of the Berlin group, John Heartfield remains the best known and revered as a result of his single-minded devotion to anti-Nazi political activism. However, his early montages were collaborative efforts that resemble the work of all the other Dadaists. He and George Grosz experimented with cut-up pieces of newspaper and photos of their fellow artists, and produced many of the early designs for Dada posters and manifestos.

David Hockney

  •  English painter, draughtsman, printmaker, stage designer and photographer
  • Pop art movement of the 1960s
  • educated first at Wellington Primary School. After being educated at Wellington Primary School, he then went to Bradford Grammar School, Bradford College of Art and the Royal College of Art in London
  • David Hockney has also worked with photography, or, more precisely, photocollage. Using varying numbers of small Polaroid snaps or photolab-prints of a single subject Hockney arranged a patchwork to make a composite image. One of his first photomontages was of his mother. Because these photographs are taken from different perspectives and at slightly different times, the result is work that has an affinity with Cubism, which was one of Hockney's major aims—discussing the way human vision works. Some of these pieces are landscapes such as Pearblossom Highway #2,others being portraits, e.g. Kasmin 1982, and My Mother, Bolton Abbey, 1982.
    These photomontage works appeared mostly between 1970 and 1986. He referred to them as "joiners". He began this style of art by taking Polaroid photographs of one subject and arranging them into a grid layout. The subject would actually move while being photographed so that the piece would show the movements of the subject seen from the photographer's perspective. In later works Hockney changed his technique and moved the camera around the subject instead.

    I have taken this information from wikipedia, and used what I consider to be important information for my research on David Hockney. This link will take you to the page where that I used http://en.wikipedia.org/wiki/David_Hockney

Monday, 17 January 2011

Research summary

The presentation went rather well. Everyone showed interesting research and presented them well to the group, I think confidence was quite strong when it came to presenting their work to the entire class. Many people were pleased to show humorous videos and pictures from their research, I feel this shows that humour plays a large role in how advertisements attract our attention. Many well known adverts were shown to us, for things that make them stand out for how we recognize them, such as the meerkat advert using the catchphrase "simples!"
The list that has been linked here is to help understand the different ways in what makes adverts stand out.